![]() ![]() If i switch Video driver to SDL2 or Vulkan i get 60fps and if i press space i can get alot higher in most of the emulators, however some systems like N64 does not seem to run with these drivers and neither does PSX, the problem only seems to happen when using the GL driver which is the only driver that seems to work with all cores.ĭoes anyone have a solution to this, i want to be able to play on all types of screens with different refresh rate, i dont care about screen tearing at this point i just want to get a decent speed. I'm actually wondering if the dynarec crashes could be somehow related to most people upgrading from a9lh to b9s, but I don't really feel confident messing with luma to test. I have tried, SNES, GBA, GBC, NES, N64, PSX and all run at 30 FPS Max and feels like slow motion, i am running everything at native resolution, and have tried without V-Sync and with Threaded Video on/off, and all the available cores for each system. So I actually tried Retroarch 1.3.6 from 11/2016 recently and gpsp still crashes w/dynarec and screen tears. However i do have some trouble getting the games to run at a playable framerate, it works fine in non retroarch emulators, Currently i have Dolphin running 60FPS in allmost all games(Not Retroarch), as an example. Where do we go from here? Maybe there's a bottleneck or the CPU is being throttled when loaded as a CIA app, but not as a 3DSX app.I have been trying to configure RetroArch to run on my pc, with the following specs: But I can't make that judgment, and I can't suggest that the Blargg S-SMP cores be removed, but I personally don't see any other option. I'm at a loss, if more optimizing can be done, great. So yes, I'm conflicted, it can run well via official emulators. I see the reason due to Snes emulation having current issues in performance in conjunction with 1.52 code. I propose that Snes9x 2005 Plus and Snes9x 2010 be removed from the repository/build bot. Downside is there's only support for the Cx4 and DSP1 co-processors. On the other hand, the games that do run via Snes VC injection, run almost perfectly (60 fps, highly accurate audio). This is rather confusing, because, in my opinion, this accentuates the fact the N3DS was simply never meant to being able to run Blargg's S-SMP audio core, performance is affected to adversely. Snes9x 2005 Plus (Snes9x 1.43 with 1.52 audio)Ĭhanged audio latency to 200 ms (overkill, but for the sake of it)įinal Fantasy VI runs at 51 fps during the opening sceneĭonkey Kong Country 2 runs at 48 fps on the second level in first worldĪladdin ran at full speed during the first levelĬhrono Trigger ran at 52-55 fps during the opening scene I'm pretty sure I narrowed it down properly this time Here's the results of my testing your suggestions, Even on New 3DS, Fire Red and Leaf Green are both extremely slow using the latest retroarch emulators. ![]() GBA emulation is working best on N3ds or O3ds firmware 9.2>. ![]() Please let me know if there's anything else I can do. ol3ds is very slow with your 3ds firmware. # bad: reenable rewind if the user disables netplay git bisect bad c2882164f9a1f1d68dc06a80df9bdee716b0c520 # possible first bad commit: netplay tweaks: disable rewind # possible first bad commit: reenable rewind if the user disables netplay I haven't been able to determine more than this since commit c101b4c doesn't compile, the build process throws a message saying some warnings are treated as errors (implicit declaration of function, etc). I have now verified that the offending change is contained in one of the following two commits: The commit which I pointed out a couple of messages ago was wrong. I'm sorry to say my original bisect took a wrong turn somewhere (I must have forgot to reinstall the program on the cia in one iteration or something). ![]()
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